FAQs / Situations
If the two players’ Banners have the same Reload X value, play rock-paper-scissors. The winner gets to choose to either go first and let their foe Invest 1, or to go second and Invest 1.
While a player has no Active Heroes, they cannot Quest. Neither they nor their foe can initiate Contests. As mentioned in the Movement rules, while you have no Active Heroes, you cannot face your foe’s Hazards, but you can Move to a different Place or Pursuit without first clearing those Hazards.
If both players desire to react to the same circumstances with REACTION or INTERRUPT effects, the foe’s effect takes priority over the current player’s. Players’ REACTION or INTERRUPT effects alternate resolving until one player “passes,” after which their foe can continue using any desired REACTIONs to the trigger.
While a player has no cards in Deck, they use their shuffled Discard Pile as a source for Investing and Venturing. However, they cannot Draw or Seek. Also, once they shuffle their Discard Pile to Invest or Venture from it, they are in Fatigue Mode for the rest of the game.
(If Discard Pile and Deck are somehow both empty, the player cannot Invest and auto-fails all Venturing. They might want to consider conceding the game.)
In Fatigue Mode, when you would Discard a card, you instead Destroy it. Effects cannot be used that depend on the Discard Pile’s normal face-up status, such as an effect that targets Discarded Cards in order to shuffle them back into a Deck.
If your foe has active Heroes when you declare a Contest, but none of those Heroes participate in the Contest (e.g. if their only Hero has the rules text “Does not participate in Contests”), you win the Contest automatically.
If an ostensible Hazard is revealed to not be a Hazard-type card at all, the player who bluffed in this manner loses the game unless a card dictates otherwise. A player who ostensibly wins the game with a face-down Hazard must likewise demonstrate that their face-down Hazard is not a card of another type or they lose the game.